Prison architect steam
This sounds small, but makes a massive difference to the gameplay. Guards are now the only characters that can open doors. We've fulfilled the name in game and face in game tiers so some prisoners are now personalised. Prisoners now have a criminal history and are classified according to perceived risk, however this is an ESTIMATE and may not be accurate - you'll still need to keep a close eye on the little darlings! We've also adjusted the prisoner intake settings to allow even more customisation of the game.
And we've massively improved the Foundations tool so it’s much more intuitive and intelligent to use.Īlpha 6 introduces prisoner risk categories with coloured uniforms to reflect this. We have the first emergency service callout - the Fireman - which means you no longer need to watch your prison burn to the ground without being able to do anything about it. We have new "Staff Only" zones, which Prisoners are not permitted to enter. This new build has a number of new features ranging from totally new cool stuff to some pretty massive improvements to existing tools. Almost immediately after launching Alpha 3 we began to hear from alpha users that the rooftop style fog-of-war (which blocks out the view of the insides of your prison unless you have Guards watching the area) was annoying because it stopped you from building things - you just couldn't see what you were doing. The key change in this version is an overhaul of the Fog Of War system, in response to community feedback. This ties in very closely to the Alpha 2 update, because you now have to use Deployment and Patrols to create pathways for your guards to walk along to ensure your entire jail remains fully visible at all times. Your guards are the only staff members who can "unveil" the hidden areas, and if you lose visibility of an area you have no idea what sort of things are going on there.
Internally we refer to this as the Visibility system, because you now lose visibility of the indoor areas of your jail gradually over time.
Prison architect steam update#
Rather than receiving a random number every day you will only receive prisoners when you have space.įor this update we've focussed on a new system called Fog Of War, which changes the game in a number of ways. This makes locking down your prison a lot easier! We've also fixed a bunch of bugs and introduced an option when creating a new prison which lets you restrict the incoming rate of prisoners so they don't overwhelm you. This shows you a security schematic of your prison and allows you to assign guards to each of your sectors, and to set patrols for them to walk along. The first major feature of this new build is the Deployment screen. From the main menu in game you can access our workshop integration, and from there you can publish your prison, or play other peoples prisons at the click of a button.The first major public release of Prison Architect. Now you can share your best prisons with the rest of the world via the Steam Workshop. "Layouts that we'd never considered, or packing an entire jail into 12x12 squares, or nightmarish concrete hellholes. "We are continuously blown away by some of the prisons our community build," Introversion say. Or you could try not pissing them off in the first place.Īlpha 10 also brings Workshop support to the Steam build of the game, letting you share your best prison architecture with the community. To deal with this, two emergency services have been added: paramedics and riot police. When the anger level rises too high, a riot breaks out, with prisoners capturing buildings throughout your complex. A new "thermometer" system has been introduced, which combines the collected annoyances of your prisoners, measuring them against each inmate's breaking point.